MAZE1.BAS -- Enter the size of the maze you want generated. The program generates up to ten of them and then prints it out. This doesn't work on the emulator due to the lack of a printer. MAZE.BAS -- Generate a maze of the specified size, then it is revealed. Use the cursor keys to solve it. MAZES.BAS -- by David Matheson, adapted for CCII by William Lee Doesn't really make use of the CCII graphics. I'm not sure how to navigate the "*" MAZIS.BAS -- "AMAZING" by David Niven, May 1981 A lot like MAZES.BAS. I'm not sure how to navigate the dot. AMAZIN.BAS -- Taken from David Ahl's version, adapted for CCII by JDN It just generates mazes of specified size and displays it on the screen. MAZMAS.BAS -- The MAZE MASTER, by David B. Suits The game offers instructions when you run it. In short, you try to find your way out of the maze, except you are blind, and have 150 moves to complete the task! Meanwhile, avoid the maze master or you will die. Also, the maze master erases the tracks which you leave behind as you wander, making it harder. You should know there are many paths through the maze -- when you see the maze at the end, it isn't a tough single path to the exit. This exact program is also on games4.ccvf. DUNGEN.BAS -- Dungeon V1.0 (1982) by Woods Enterprises (B&A Woods) A fantasy game with five levels of monsters, the navigation is a first-person maze view (like DOOM but without the texture mapping!) This exact program is also on games3.ccvf.