INVADE.PRG -- Space Invaders V2.0, by G. Epps CARACE.PRG -- Carace V1.0 by G. Epps Drive down a curvy road while avoiding obstacles. The game is over when you either drive off the road or hit an obstacle. DUNGEN.BAS -- Dungeon V1.0 (1982) by Woods Enterprises (B&A Woods) A fantasy game with five levels of monsters, the navigation is a first-person maze view (like DOOM but without the texture mapping!) This exact program is also on mazes_1.ccvf. ANDY32.BAS -- ANDY32.PRG -- (invoked by andy32.bas) animated Android NIM From Creative Computing, June 1981 adapted for CCII by M.J. Allan TRAP.BAS -- SUPER-TRAP by M. Brenner (and apparently C.C.B.) When the game asks if you want instrutions, type "Y", not "YES" This is is like the TRON cycle chase, or kind of like snakes. Your trail keeps growing and you must keep moving, and the goal is to block your opponent while they attempt to block you. Left player movement keys: Right player movement keys: W = up 8 = up Z = down 2 = down S = right 6 = right A = left 4 = left If there is just one player vs the computer, the human plays the right player. Oddly, players can move left and right off the screen and it wraps to the previous (left) or next (right) row.