Listing of file='DUNGEN.TXT;01' on disk='vmedia/asmtut_disk5-sector.ccvf'
DUNGEONS AND DRAGONS CHIP #21
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Many centuries ago, Vala, an evil insane Sorcerer,
dwelled in the land of Andor. He lived as a recluse within an
ancient Castle. Few ever saw him and those who did would not
speak of their encounter with him.
As Vala began to realise that his day of death was
nearing, he decided to embody his evil within a labrynthic
dungeon. To insure that people would come in contact with his
evil, Vala stole the Orb of Rulership knowing that without
this artifact, the surrounding territories would soon fall
into anarchy and destroy themselves in bloody wars.
You're quest, brave Sir, is to go to the deepest level
of this dangerous Dungeon and retrieve the Orb of Rulership.
If you suceed in this Adventure, you will become King, and be
declared a Hero and a God. If you should fail in this Quest,
you're next of kin will be notified.
One more thing.........
The Orb is guarded by Tiamat, the Queen of all Dragons. Many
have previously reached Tiamat, but no-one has defeated her!!
The first thing you will be asked is: New or Old?
If a 'N' is typed then a new game will be started.
If a 'O' is typed then an old game will be continued.
Do not type 'O' unless you have an old game to continue.
After typing 'N', a series of numbers will appear.
They may look like this: STR:12 CON:10 DEX:8 ?
This is called your 'Character'. All numbers are between 3 &
18. 'STR' is your strength, 'CON' is your constitution
(overall physical health), and 'DEX' is your dexterity.
After looking at your character, you have the option
of either keeping it by typing 'Y' or trying again by typing
'N'.
Once your character is selected, you must equip it.
You will be given a number of 'points' to use for equipment. A
list of available items will be displayed with corresponding
numbers of points needed. Simply type the number of points you
wish to spend on each item and your character will be equipped!
THE SCREEN NOW CONTAINS THE FOLLOWING INFORMATION:
Weapond............Your weapond.
Armour.............Your Armour.
Shield.............The size of your shield.
Max hit points.....The highest amount of damage you can
take before death.
Current hit........The amount of hit points you currently
points. have. When this number reaches 0, you
are dead.
Experience.........Each time a character kills a Monster,
points. experience points are earned. As you
gain experience, your experience level
goes up according to a chart, on the
next page of instructions.
Experience.........As your experience level goes up, your
level. fighting abilities and hit points
are raised.
Gold...............The amount of gold you posess.
Position...........The X-Y position of your character- The
scale is on the side of the map.
Dungeon Level......The number of levels deep into the six
level Dungeon your character is.
Turns to rest......The number of moves before you are
allowed to rest (resting is explained
later).
STR:...............Your strength.
DEX:...............Your dexterity.
CON:...............Your Constitution.
EXPERIENCE POINTS NEEDED FOR EACH LEVEL:
Level Experience
Points
1 0 9 44000
2 2000 10 54000
3 5000 11 65000
4 9000 12 77000
5 14000 13 90000
6 20000 14 104000
7 27000 15 119000
8 35000
The following are magical writings found in the
Dungeon called 'scrolls'. Scrolls allow a character to perform
extraordinary feats. However, each one can only be used 1 to 4
times!!
ESP...........Allows the user to see physically the
areas directly around him.
Teleport......Allows the character to instantly transport
himself to any position within his current
level within the Dungeon.
Repulsion.....Instantly sends the Monster onto a parallel.
Fireball......Sends a spherical ball of fire towards the
Monster you are fighting. Fireballs always
hit!!
Lightning.....Sends a bolt of lightning towards the
Monster you are fighting. Lighting always
hits!!
Trap Immune...Makes the character immune to trat set
within the Dungeon.
Healing.......Heals a character's damage (current hit
points).
THE DUNGEON:
The Dungeon is a six level Labrynth. Each level is a 20 X 20
grid. As you move through the Dungeon, you will encounter
Monsters, find treasures and scrolls, and fall into trecherous
traps. The following are the symbols (seen in the Dungeon map)
for some common things found in the Dungeon:
M..........Monster
I..........A wall.
T..........A trap.
W..........A weapond, armour, or shield.
M..........Magic- A scroll.
THE OPTIONS:
Once play has begun, the Computer will ask for the 'OPTION'.
Simply type the first letter of the option you want. The
following is a list of the options:
ESP.............Use ESP scroll (if you have one).
TELEPORT........Use Teleport scroll (if you have one).
REST............Each 5 moves you are allowed to rest.
Resting increases the current hit points
by 2.
FIND TREASURE...Use find treasure scroll (if you have one).
MOVE............Move your character. After typing 'M', the
computer will ask a direction (north,south,
east or west).
ACTIVATE........Used to receive the action of the square you
are in, without moving out and back in.
Upon encountering a monster, you will be asked for a 'fight
option'. You will be given the first letter of each option.
Simply type the letter of the option you want. The following
is a list of your fight options:
CHARGE..........Attack the monster. After you charge him,
he will charge you.
DEFEND..........Does not attack the monster. Simply defend's
from the monster's attack.
EVADE...........Run away from the monster. Before evading,
you must defend.
REPULSION.......Use a repulsion scroll to dispell the
monster.
TELEPORT........Teleport away from the monster.
FIREBALL........Use a fireball scroll.
LIGHTNING.......Use a lightning scroll.
SAMPLE SCREEN FORMAT:
WEAPOND: sword STR: 13
ARMOR: chain DEX: 13
SHIELD: none CON: 13
MAX HIT POINTS: 27 ESP:
CURRENT HIT PTS:27 TELEPORT:
EXPERIENCE PTS: 0 REPULSION:
EXPERIENCE LEV: 1 FIREBALL:
GOLD: 0 LIGHTNING:
POSITION: 8,6 TRAP IMPULSE:
DUNGEON LEVEL: 1 HEALING:
TURNS TO REST: 5
NEW OR OLD?.....N
STR:10 CON:9 DEX:12 'N' will show a new random
selection. 'Y' will continue.
NAME...........
You have 10 points.
What weapond 0)none 1)dagger 2)mace 3)sword .....3
What armour 0)none 1)leather 2)scale 3)chain 4)plate...3
What shield 0)none 1)small 2)medium 3)large.....0
OPTION (ERTRHMAN) ?....M
....N
You have encountered an ORC
Fight Option (CDERTLF) ?.....