Listing of file='RESCUE.BAS;01' on disk='vmedia/BASIC_compiler_v12.25-sector.ccvf'
5000 GOTO 13310 5200 REM HELICOPTER RESCUE BY DAVID NEWMAN 5400 REM DARLINGTON W A 5600 REM 5800 REM 26 MARCH 1983 3.50 PM 6000 Z= 22:C= 22:X= 39:Y= 21 6200 PLOT 6,39,29,12,15,6,3,3,19,7:PRINT "```````````````":PLOT 6,11,3,4,1:PRINT "`````````````````````````````````````````````````````````" 6300 PLOT 3,0,2:PRINT "SCORE":PLOT 3,60,2:PRINT "FUEL" 6400 PLOT 6,3,3,19,8:PRINT "` ` ` ` ` ` ` `" 6600 PLOT 3,19,9:PRINT "```````````````" 6800 PLOT 3,19,10:PRINT "` ` ` ` ` ` ` `" 7000 PLOT 3,19,11:PRINT "```````````````" 7200 PLOT 3,19,12:PRINT "` ` ` ` ` ` ` `" 7400 PLOT 3,19,13:PRINT "```````````````" 7600 PLOT 3,19,14:PRINT "` ` ` ` ` ` ` `" 7800 PLOT 3,19,15:PRINT "``````````````` ```````````" 8000 PLOT 3,19,16:PRINT "` ` ` ` ` ` ` ` ` ` ` ` ` `" 8200 PLOT 3,19,17:PRINT "``````````````` ```````````" 8400 PLOT 3,19,18:PRINT "` ` ` ` ` ` ` ` ` ` ` ` ` `" 8600 PLOT 3,19,19:PRINT "``````````````` ```````````" 8800 PLOT 3,19,20:PRINT "` ` ` ` ` ` ` ` ` ` ` ` ` `" 9000 PLOT 3,19,21:PRINT "``````````````` ```````````" 9200 PLOT 3,19,22:PRINT "` ` ` ` ` ` ` ` ` ` ` ` ` `" 9400 PLOT 3,5,23:PRINT "``````````` ``````````````` ``````````` ```````````" 9600 PLOT 3,5,24:PRINT "` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `" 9800 PLOT 3,5,25:PRINT "``````````` ``````````````` ``````````` ```````````" 10000 PLOT 3,5,26:PRINT "` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `" 10200 PLOT 3,5,27:PRINT "````` ````` ``````` ``````` ````` ````` ````` `````" 10400 PLOT 3,0,28:PRINT " " 10600 PLOT 3,0,29:PRINT " - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -" 10800 PLOT 3,0,30:PRINT " HELICOPTER RESCUE " 10900 POKE KB,0:PLOT 3,20,4,14:PRINT "INSTRUCTIONS? (Y OR N) :" 10910 IF PEEK (KB)= 0THEN 10910 10950 PLOT 3,20,4:PRINT " "; 10960 IF PEEK (KB)= 53OR PEEK (KB)= 78THEN 12000 11000 PLOT 6,2,12,15,29,3,16,1:PRINT "HELICOPTER RESCUE" 11005 PLOT 15,3,8,4:PRINT "YOU ARE THE PILOT OF THE NEW FIRE DEPARTMENT'S" 11010 PLOT 3,0,5:PRINT "HELICOPTER ON A ROUTINE CITY PATROL. YOUR FUEL SUPPLY IS STORED" 11015 PLOT 3,0,6:PRINT "ON THE TOP OF THE BUILDING ON THE RIGHT. AS YOU CARRY LARGE" 11020 PLOT 3,0,7:PRINT "QUANTITIES OF WATER, YOUR FUEL RUNS OUT RAPIDLY. WATCH THE FUEL" 11025 PLOT 3,0,8:PRINT "GUAGE ALONG THE TOP OF THE SCREEN." 11030 PLOT 3,8,9:PRINT "CONTROL OF YOUR HELICOPTER IS BY JOYSTICK: UP, DOWN," 11035 PLOT 3,0,10:PRINT "LEFT, RIGHT. THE RED BUTTON HAS THREE USES: 1. STOP. 2. FIRE" 11040 PLOT 3,0,11:PRINT "WATER CANNON. AND 3. RESTART GAME." 11045 PLOT 3,8,13:PRINT "SUDDENLY FLAMES LEAP FROM THE TALL CENTRAL BUILDING." 11050 PLOT 3,0,14:PRINT "YOUR JOB IS TO QUICKLY PUT THEM OUT BY AIMING AT THE BASE OF THE" 11055 PLOT 3,0,15:PRINT "FLAMES AND PRESSING THE RED BUTTON. IF YOU ARE NOT QUICK ENOUGH," 11060 PLOT 3,0,16:PRINT "MORE FLAMES APPEAR. YOU MUST PUT OUT THE TOP FLAMES FIRST." 11065 PLOT 3,8,18:PRINT "MEANWHILE OCCUPANTS OF THE BUILDING RUSH TO THE ROOF TO" 11070 PLOT 3,0,19:PRINT "ESCAPE THE FLAMES. YOUR OTHER JOB IS TO RESCUE AS MANY PEOPLE AS" 11075 PLOT 3,0,20:PRINT "POSSIBLE BY LANDING ON THE ROOF THEN TRANSPORTING THEM TO THE" 11080 PLOT 3,0,21:PRINT "ROOF OF THE BUILDING WITH THE FUEL SUPPLY. THE LONGER YOU ARE ON" 11085 PLOT 3,0,22:PRINT "THE ROOF, THE MORE PEOPLE YOU RESCUE, AND THE HIGHER WILL BE" 11087 PLOT 3,0,23:PRINT "YOUR SCORE." 11090 PLOT 3,8,25:PRINT "WHILE YOU ARE STATIONARY AT THE FUEL DEPOT, YOUR TANKS" 11095 PLOT 3,0,26:PRINT "WILL BE REFILLED." 11100 PLOT 3,8,27:PRINT "AVOID CRASHING INTO ANY BUILDINGS OR FLYING THROUGH" 11105 PLOT 3,0,28:PRINT "FLAMES. DO NOT RUN OUT OF FUEL!" 11110 PLOT 3,34,30:PRINT "GOOD LUCK.":POKE KB,0 11115 PLOT 3,40,31:PRINT "PRESS FIRE BUTTON"; 11117 IF PEEK (KB)= 0THEN 11117 11120 GOTO 6000 12000 PLOT 15,3,0,16,6,39 12010 PLOT 14,3,0,6:PRINT " ":PLOT 15:POKE KB,56:POKE KF,31 12020 REM 12030 OUT 6,255 12040 FOR U= 60TO 4STEP - 0.55 12050 PLOT 3,U,1:PRINT " " 12060 IF U< 12THEN PLOT 7 12070 IF U< 5THEN 12340 12080 REM 12090 REM 12100 REM 12110 A3= INT (62* RND (1)) 12120 IF A3= 30THEN 12280 12130 IF A3= 45THEN 12240 12140 IF U< 5THEN 12340 12150 A= PEEK (KB):IF A= 50THEN 12340 12160 A= PEEK (KB):IF A= 0THEN 12230 12170 A= PEEK (KB):IF A= 52THEN 12390 12180 A= PEEK (KB):IF A= 53THEN 12440 12190 A= PEEK (KB):IF A= 54THEN 12730 12200 A= PEEK (KB):IF A= 56THEN 12790 12210 FOR V2= 1TO 20:NEXT V2 12220 NEXT U 12230 FOR T= 1TO 90:NEXT T:GOTO 12850 12240 OUT 6,20:Z= Z- 4:PLOT 6,97,3,13,Z,2,254,0,128,12,255 12250 PLOT 3,14,Z+ 1,2,254,224,239,90,140,255 12260 PLOT 3,15,Z+ 2,2,254,115,119,239,255 12270 PLOT 3,17,Z+ 3,2,254,51,227,255,6,39:IF Z< 9THEN 13240:NEXT U 12280 REM 12290 C= C- 4:OUT 6,20:PLOT 6,97,3,36,C,2,254,192,255 12300 PLOT 3,35,C+ 1,2,254,192,254,15,255 12310 PLOT 3,34,C+ 2,2,254,0,128,62,248,255 12320 PLOT 3,34,C+ 3,2,254,254,110,19,255,6,39:IF C< 9THEN 13240:IF U= 4THEN 13160 12330 NEXT U 12340 OUT 6,255:PLOT 3,X- 1,Y+ 1:PRINT " " 12350 PLOT 3,X,Y:PRINT " " 12360 Y= Y+ 2:IF X< 30THEN 12770 12370 OUT 6,255:PLOT 6,39,3,X,Y,2,254,17,89,149,85,68,255:PLOT 3,X+ 1,Y+ 1,2,254,169,154,1,255:PLOT 6,36 12380 GOTO 12850 12390 OUT 6,255:PLOT 3,X- 1,Y+ 1:PRINT " " 12400 PLOT 3,X,Y:PRINT " " 12410 X= X- 2 12420 OUT 6,255:PLOT 6,39,3,X,Y,2,254,17,89,149,85,68,255:PLOT 3,X+ 1,Y+ 1,2,254,169,154,1,255:PLOT 6,36 12430 GOTO 12850 12440 REM 12450 OUT 6,255 12460 REM 12470 IF X> 34THEN 12510 12480 IF X< 14THEN 12620 12490 FOR O= 1TO 90:NEXT :GOTO 12850 12500 REM 12510 POKE KB,0:PLOT 6,38,2,X* 2,127- (Y* 4),242,68,127- (Y* 4),255 12520 PLOT 6,36,2,X* 2,127- (Y* 4),242,68,127- (Y* 4),255:IF Y= C+ 3THEN 12540 12530 GOTO 12850 12540 PLOT 3,36,C:PRINT " " 12550 PLOT 3,35,C+ 1:PRINT " " 12560 PLOT 3,34,C+ 2:PRINT " " 12570 PLOT 3,34,C+ 3:PRINT " " 12580 12590 C= C+ 4 12600 GOTO 12850:REM 12610 REM 12620 POKE KB,0:PLOT 6,38,2,(X+ 4)* 2,127- (Y* 4),242,36,127- (Y* 4),255 12630 PLOT 6,36,2,(X+ 4)* 2,127- (Y* 4),242,36,127- (Y* 4),255 12640 IF Y= Z+ 3THEN 12660 12650 GOTO 12850 12660 PLOT 3,13,Z:PRINT " " 12670 PLOT 3,14,Z+ 1:PRINT " " 12680 PLOT 3,15,Z+ 2:PRINT " " 12690 PLOT 3,17,Z+ 3:PRINT " " 12700 Z= Z+ 4 12710 GOTO 12850:REM 12720 REM 12730 REM 12740 OUT 6,255:PLOT 3,X- 1,Y+ 1:PRINT " " 12750 PLOT 3,X,Y:PRINT " " 12760 X= X+ 2 12770 OUT 6,255:PLOT 6,39,3,X,Y,2,254,68,85,89,149,17,255:PLOT 3,X+ 1,Y+ 1,2,254,16,169,154,255:PLOT 6,36 12780 GOTO 12850 12790 REM 12800 OUT 6,255:PLOT 3,X- 1,Y+ 1:PRINT " " 12810 PLOT 3,X,Y:PRINT " " 12820 Y= Y- 2:IF X> 29THEN 12420 12830 OUT 6,255:PLOT 6,39,3,X,Y,2,254,68,85,89,149,17,255:PLOT 3,X+ 1,Y+ 1,2,254,16,169,154,255:PLOT 6,36 12840 REM 12850 GOTO 13370 12860 IF Y< 3THEN 13060 12870 REM 12880 IF Y> 21THEN 13160 12890 IF X> 55THEN PLOT 3,X,Y+ 1:PRINT " ":PLOT 3,X,Y:PRINT " ":X= 3 12900 IF X< 3THEN 12950 12910 IF X< 35THEN 12960 12920 IF X> 45THEN 12990 12930 IF U< 5THEN 12340 12940 NEXT U 12950 PLOT 3,X,Y+ 1:PRINT " ":PLOT 3,X,Y:PRINT " ":X= 56:GOTO 12980 12960 IF Y> 5THEN 13080 12970 IF Y< 6THEN 13040 12980 NEXT U 12990 IF Y> 13THEN 13160 12995 IF U< 5THEN OUT 8,0:GOTO 12340 13000 IF U> 5AND Y= 13THEN 13210 13010 IF Y< 13THEN NEXT U 13020 IF Y> 14THEN 13160 13030 GOTO 12340 13040 IF Y= 5THEN 13100 13050 NEXT U 13060 Y= 3:PLOT 3,X,Y- 1:PRINT " ":PLOT 3,X,Y- 2:PRINT " " 13070 GOTO 12880 13080 IF X> 13THEN 13160 13090 IF U< 5THEN 12340:NEXT U 13100 IF X> 14THEN 13120 13110 NEXT U 13120 Q= Q+ 5 13130 IF U< 5THEN 12340 13140 NEXT U 13150 POKE KB,0:GOTO 12140 13160 X1= X* 2:Y1= 127- (Y* 4)- 4:FOR R= 1TO 40:OUT 6,1:PLOT 6,33:X3= 40* RND (1)- 20+ X1:Y3= 40* RND (1)- 20+ Y1 13170 IF X3< 0THEN X3= 0 13180 IF Y3> 127THEN Y3= 127 13190 IF X3> 127THEN X3= 127 13200 PLOT 2,X1,Y1,242,X3,Y3,255:NEXT R:GOTO 13240 13210 U= U+ 2 13220 PLOT 3,U- 2,1:PRINT "``":G= Q:PLOT 6,39,3,1,1:PRINT G:PLOT 6,36:IF U> 60THEN U= 60 13230 NEXT U 13240 PLOT 6,99,14,3,20,2:PRINT "tf ~| pq {e tu ab {e {d" 13250 PLOT 14,3,20,4:PRINT "v} no ab l_ vw |~ l_ a|" 13260 PLOT 15,3,0,16:PRINT "YOUR SCORE IS ";G:OUT 8,255 13270 G= 0:Q= 0:PLOT 3,0,18:PRINT "DO YOU WISH TO PLAY":PRINT " AGAIN (Y OR N)?":POKE KB,0 13280 A= PEEK (KB):IF A= 0THEN 13280 13290 IF A= 53OR A= 89THEN 5200 13300 END 13310 RESTORE 13310:DATA 245,175,50,255,129,241,201 13320 TM= 256* PEEK (32941)+ PEEK (32940)- 7 13330 FOR X= 1TO 7:READ D:POKE TM+ X,D:NEXT 13340 BR= INT (TM/ 256):POKE 33221,195:POKE 33222,TM- BR* 256+ 1 13350 POKE 33223,BR:POKE 32941,BR:POKE 32940,TM- BR* 256 13360 CLEAR 500:KB= 33278:KF= 33247:GOTO 5200 13370 IF X< 10THEN 12860 13380 IF Y< 6THEN 12860 13390 IF X> 37THEN 12860 13400 IF X< 17THEN 13430 13410 IF X> 34THEN 13450 13420 GOTO 12860 13430 IF Z< Y+ 1THEN 13160 13440 GOTO 12860 13450 IF C< Y+ 1THEN 13160 13460 GOTO 12860